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Adobe Firefly Gets New AI Video Creation Tools and Models
10+ min ago (207+ words) Adobe announced a major update to its Firefly AI platform, with new tools and other capabilities for video creation. Key among them is a full beta of the Firefly video editor, video upscaling functionality, and an expansion of Firefly video and image generation for customers. Firefly AI video editor in full beta. The Firefly AI video editor is a web-based video editing workspace that can create videos with generative AI and help you make edits using natural language. It offers Prompt to Edit controls, a standard timeline-based interface, sound effects and music, camera motion reference capabilities, and further editing in the Premiere desktop app. Video upscaling. Thanks to a partnership with Topaz Labs, Firefly users can access the Astra AI model to upscale video to Full HD (1080p) or 4K. Unlimited generations through January 15. Adobe is expanding its offer for unlimited generations…...
47+ min ago (73+ words) [Techmeme permalink] Ivan Mehta / TechCrunch: Adobe updates Firefly's app to add a prompt-based video editor using Runway's Aleph model, and adds image and video models from Black Forest Labs and others" " Adobe is updating its AI video-generation app, Firefly, with a new video editor that supports precise prompt-based edits " This is a Techmeme archive page. It shows how the site appeared at 9:10 AM ET, December 16, 2025....
Tutorial: Hard-Surface Texturing & Shading in Maya & Substance 3D
2+ hour, 57+ min ago (90+ words) Wizix shared a new project. CG Artist Wizix, focusing on hard-surface modeling, unveiled this stunning work depicting Hulkbuster, crafted using Maya and Substance 3D Painter, and shared a tutorial breaking down the project. In this work, the artist focuses on texturing hard-surface models using the software along with LookDevX Hypershade, a shader workspace designed to handle advanced texturing and shading. Check out more of Wizix's works and tutorials, and have a look at more on the artist's YouTube channel: You can find the full tutorial on Hulkbuster here....
Making Transparent 3D TR-1 Assault Rifle from John Wick 2
1+ day, 3+ hour ago (515+ words) Alex Smirnov showed us how he made the Taran Tactical TR-1 Assault Rifle from John Wick 2 in 3D using Plasticity, discussing how he created the transparent material and set up the lighting to emphasize the best spots. Back when I started learning 3D, there weren't many high-quality educational resources available, especially those focused on game development. At the time, I was working as a graphic designer and began using 3D mainly for product visualization and client presentations. I went through whatever tutorials I could find and occasionally bought workshops on Digital Tutors and Gnomon. I initially started the project in Fusion 360, but at some point, I paused it. Recently, I picked it up again and finished it, this time using Plasticity, which I've been transitioning to. Since many parts of the AR-15 platform are standardized, I used real technical drawings as a base…...
Adobe Creative Cloud 12 Month Pro and 1TB Photography Plans On Sale at B&H!
2+ day, 2+ hour ago (128+ words) [Adobe Creative Cloud] It's time to renew, start, or gift a subscription: Adobe Creative Cloud Pro (12 Month Subscription, Download) is on sale at B&H for only $5799.99 (reg. $779.88, save $199.89). Adobe Creative Cloud Photography Plan with 1TB Cloud Storage (12 Month Subscription, Download) is on sale for only $139.99 (reg. $239.88, save $99.89). Adobe Creative Cloud Pro (Student and Teacher Edition) (12 Month Subscription, Download) is on sale for only $224.99 (reg. $299.88, save $74.89). It's time to renew, start, or gift a subscription: Adobe Creative Cloud Pro (12 Month Subscription, Download) is on sale at B&H for only $5799.99 (reg. $779.88, save $199.89). Adobe Creative Cloud Pro (Student and Teacher Edition) (12 Month Subscription, Download) is on sale for only $224.99 (reg. $299.88, save $74.89)....
Adobe brings Photoshop, Express & Acrobat into ChatGPT
3+ day, 7+ hour ago (539+ words) The integration places three of Adobe's best-known creative and document products inside one of the world's most widely used conversational AI platforms. ChatGPT has more than 800 million weekly users, according to the announcement. The move extends Adobe's recent focus on conversational interfaces and AI assistants. It also widens the reach of its software to people who may not use the company's standalone applications. Users can access the tools by naming an app and giving a plain-language instruction in the chat. ChatGPT then loads the relevant Adobe experience and guides the user through the requested task. People can edit images, create visual designs or work with PDFs inside the chat window. They do not need to open separate desktop or mobile applications. The new apps place familiar Adobe features inside a conversational workflow. Users can describe the edit they want and…...
ChatGPT Photoshopped this photo for me. The results aren’t at all what I was expecting
3+ day, 12+ hour ago (169+ words) Another important distinction is that ChatGPT gives the user sliders to control how much (or how little) of the effect to apply. Kodachrome is a popular film stock; trione is an editing process that maps the highlights, mid-tones, and shadows to three different colors. The two things are not at all similar. It took some time to upload the image to ChatGPT, some time for the AI to think. And it probably took me a bit longer because there were a few things that I couldn't figure out. I still haven't, for example, found the ability to export a full-resolution file of the edit, though Adobe previously indicated that it was possible. Many software brands have gone all-in on AI, but I think some AI is more ethical than others " and AI is better suited for some tasks over others....
Photoshop in ChatGPT: The Update That Finally Makes Editing Simple
3+ day, 13+ hour ago (341+ words) One conversation handles the idea, the edit, and the final file. If ChatGPT is already part of your workflow, this Adobe integration fits right into place. It also fits naturally with ChatGPT's broader direction of becoming the central hub for your workflow. When you're already using features like Group Chats for collaboration, this becomes another tool you can bring into the same space. Plus, if you've tried running apps inside ChatGPT before, you will recognize the value of having a do-it-all space. The true value is the convenience of not interrupting your flow. Here are some of the tasks you can use these Adobe tools for in ChatGPT: I also created a YouTube thumbnail from scratch on this topic. Both results were astonishing. I liked that it removed all the hindrances. No panels, no windows, no layering, and no navigating…...
You Can Now Get Adobe Apps on ChatGPT. Here’s How to Do It.
3+ day, 16+ hour ago (222+ words) For those new to using apps within ChatGPT windows, Adobe put together an'explainer'on how to use its three new ChatGPT apps. I don't know how to square this with OpenAI CEO Sam Altman's very recent "Code Red" hand-wringing, in which Altman expressed a grave worry that Google's Gemini AI had begun to pose a grave threat to ChatGPT. In a memo sent company-wide to OpenAI employees, Altman stressed that OpenAI would double down on the core features of ChatGPT, rather than pursue tertiary features such as app implementations. Yes, the very kind of app implementation that Adobe announced on December 12. Given that the memo isn't even two weeks old, I'd have to imagine that the Adobe implementation was in the works before Altman's memo and that there was no point in killing it when most of the work had been…...
Sculpting Undead Knight Character In 3D
3+ day, 23+ hour ago (1902+ words) Cole Henry-Mashuga talked about the creation of the Undead Knight character, describing how he sculpted the body, armor, and dragon, and elaborating on his approach to texturing. My name is Cole Henry-Mashuga, and I am currently working as a Character Artist in the video games industry at Blind Squirrel Games. Specifically, I am working on State of Decay 3 as a co-dev for Undead Labs. I have also previously contributed to Star Vault's Mortal Online 2 as a Weapon Artist. My skillset as a base came from school, but after graduating, I realized I still had a lot of work to do to develop as an industry-level character artist. So after leaving school, everything I learned became self-taught through books and tutorials. YouTube and sites like Cubebrush.co, Vertex School, and GumRoad were huge resources for me to hone my skills and…...